44 research outputs found

    Hyperbolic intersection graphs and (quasi)-polynomial time

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    We study unit ball graphs (and, more generally, so-called noisy uniform ball graphs) in dd-dimensional hyperbolic space, which we denote by Hd\mathbb{H}^d. Using a new separator theorem, we show that unit ball graphs in Hd\mathbb{H}^d enjoy similar properties as their Euclidean counterparts, but in one dimension lower: many standard graph problems, such as Independent Set, Dominating Set, Steiner Tree, and Hamiltonian Cycle can be solved in 2O(n11/(d1))2^{O(n^{1-1/(d-1)})} time for any fixed d3d\geq 3, while the same problems need 2O(n11/d)2^{O(n^{1-1/d})} time in Rd\mathbb{R}^d. We also show that these algorithms in Hd\mathbb{H}^d are optimal up to constant factors in the exponent under ETH. This drop in dimension has the largest impact in H2\mathbb{H}^2, where we introduce a new technique to bound the treewidth of noisy uniform disk graphs. The bounds yield quasi-polynomial (nO(logn)n^{O(\log n)}) algorithms for all of the studied problems, while in the case of Hamiltonian Cycle and 33-Coloring we even get polynomial time algorithms. Furthermore, if the underlying noisy disks in H2\mathbb{H}^2 have constant maximum degree, then all studied problems can be solved in polynomial time. This contrasts with the fact that these problems require 2Ω(n)2^{\Omega(\sqrt{n})} time under ETH in constant maximum degree Euclidean unit disk graphs. Finally, we complement our quasi-polynomial algorithm for Independent Set in noisy uniform disk graphs with a matching nΩ(logn)n^{\Omega(\log n)} lower bound under ETH. This shows that the hyperbolic plane is a potential source of NP-intermediate problems.Comment: Short version appears in SODA 202

    A quasi-polynomial algorithm for well-spaced hyperbolic TSP

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    We study the traveling salesman problem in the hyperbolic plane of Gaussian curvature 1-1. Let α\alpha denote the minimum distance between any two input points. Using a new separator theorem and a new rerouting argument, we give an nO(log2n)max(1,1/α)n^{O(\log^2 n)\max(1,1/\alpha)} algorithm for Hyperbolic TSP. This is quasi-polynomial time if α\alpha is at least some absolute constant, and it grows to nO(n)n^{O(\sqrt{n})} as α\alpha decreases to log2n/n\log^2 n/\sqrt{n}. (For even smaller values of α\alpha, we can use a planarity-based algorithm of Hwang et al. (1993), which gives a running time of nO(n)n^{O(\sqrt{n})}.)Comment: SoCG 202

    A Quadtree for Hyperbolic Space

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    We propose a data structure in d-dimensional hyperbolic space that can be considered a natural counterpart to quadtrees in Euclidean spaces. Based on this data structure we propose a so-called L-order for hyperbolic point sets, which is an extension of the Z-order defined in Euclidean spaces. We demonstrate the usefulness of our hyperbolic quadtree data structure by giving an algorithm for constant-approximate closest pair and dynamic constant-approximate nearest neighbours in hyperbolic space of constant dimension d

    The Homogeneous Broadcast Problem in Narrow and Wide Strips

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    Let PP be a set of nodes in a wireless network, where each node is modeled as a point in the plane, and let sPs\in P be a given source node. Each node pp can transmit information to all other nodes within unit distance, provided pp is activated. The (homogeneous) broadcast problem is to activate a minimum number of nodes such that in the resulting directed communication graph, the source ss can reach any other node. We study the complexity of the regular and the hop-bounded version of the problem (in the latter, ss must be able to reach every node within a specified number of hops), with the restriction that all points lie inside a strip of width ww. We almost completely characterize the complexity of both the regular and the hop-bounded versions as a function of the strip width ww.Comment: 50 pages, WADS 2017 submissio

    On the Approximability of the Traveling Salesman Problem with Line Neighborhoods

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    We study the variant of the Euclidean Traveling Salesman problem where instead of a set of points, we are given a set of lines as input, and the goal is to find the shortest tour that visits each line. The best known upper and lower bounds for the problem in Rd\mathbb{R}^d, with d3d\ge 3, are NP\mathrm{NP}-hardness and an O(log3n)O(\log^3 n)-approximation algorithm which is based on a reduction to the group Steiner tree problem. We show that TSP with lines in Rd\mathbb{R}^d is APX-hard for any d3d\ge 3. More generally, this implies that TSP with kk-dimensional flats does not admit a PTAS for any 1kd21\le k \leq d-2 unless P=NP\mathrm{P}=\mathrm{NP}, which gives a complete classification of the approximability of these problems, as there are known PTASes for k=0k=0 (i.e., points) and k=d1k=d-1 (hyperplanes). We are able to give a stronger inapproximability factor for d=O(logn)d=O(\log n) by showing that TSP with lines does not admit a (2ϵ)(2-\epsilon)-approximation in dd dimensions under the unique games conjecture. On the positive side, we leverage recent results on restricted variants of the group Steiner tree problem in order to give an O(log2n)O(\log^2 n)-approximation algorithm for the problem, albeit with a running time of nO(loglogn)n^{O(\log\log n)}

    An ETH-Tight Exact Algorithm for Euclidean TSP

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    We study exact algorithms for {\sc Euclidean TSP} in Rd\mathbb{R}^d. In the early 1990s algorithms with nO(n)n^{O(\sqrt{n})} running time were presented for the planar case, and some years later an algorithm with nO(n11/d)n^{O(n^{1-1/d})} running time was presented for any d2d\geq 2. Despite significant interest in subexponential exact algorithms over the past decade, there has been no progress on {\sc Euclidean TSP}, except for a lower bound stating that the problem admits no 2O(n11/dϵ)2^{O(n^{1-1/d-\epsilon})} algorithm unless ETH fails. Up to constant factors in the exponent, we settle the complexity of {\sc Euclidean TSP} by giving a 2O(n11/d)2^{O(n^{1-1/d})} algorithm and by showing that a 2o(n11/d)2^{o(n^{1-1/d})} algorithm does not exist unless ETH fails.Comment: To appear in FOCS 201

    Nearly ETH-Tight Algorithms for Planar Steiner Tree with Terminals on Few Faces

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    The Planar Steiner Tree problem is one of the most fundamental NP-complete problems as it models many network design problems. Recall that an instance of this problem consists of a graph with edge weights, and a subset of vertices (often called terminals); the goal is to find a subtree of the graph of minimum total weight that connects all terminals. A seminal paper by Erickson et al. [Math. Oper. Res., 1987] considers instances where the underlying graph is planar and all terminals can be covered by the boundary of kk faces. Erickson et al. show that the problem can be solved by an algorithm using nO(k)n^{O(k)} time and nO(k)n^{O(k)} space, where nn denotes the number of vertices of the input graph. In the past 30 years there has been no significant improvement of this algorithm, despite several efforts. In this work, we give an algorithm for Planar Steiner Tree with running time 2O(k)nO(k)2^{O(k)} n^{O(\sqrt{k})} using only polynomial space. Furthermore, we show that the running time of our algorithm is almost tight: we prove that there is no f(k)no(k)f(k)n^{o(\sqrt{k})} algorithm for Planar Steiner Tree for any computable function ff, unless the Exponential Time Hypothesis fails.Comment: 32 pages, 8 figures, accepted at SODA 201

    How does object fatness impact the complexity of packing in d dimensions?

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    Packing is a classical problem where one is given a set of subsets of Euclidean space called objects, and the goal is to find a maximum size subset of objects that are pairwise non-intersecting. The problem is also known as the Independent Set problem on the intersection graph defined by the objects. Although the problem is NP-complete, there are several subexponential algorithms in the literature. One of the key assumptions of such algorithms has been that the objects are fat, with a few exceptions in two dimensions; for example, the packing problem of a set of polygons in the plane surprisingly admits a subexponential algorithm. In this paper we give tight running time bounds for packing similarly-sized non-fat objects in higher dimensions. We propose an alternative and very weak measure of fatness called the stabbing number, and show that the packing problem in Euclidean space of constant dimension d3d \geq 3 for a family of similarly sized objects with stabbing number α\alpha can be solved in 2O(n11/dα)2^{O(n^{1-1/d}\alpha)} time. We prove that even in the case of axis-parallel boxes of fixed shape, there is no 2o(n11/dα)2^{o(n^{1-1/d}\alpha)} algorithm under ETH. This result smoothly bridges the whole range of having constant-fat objects on one extreme (α=1\alpha=1) and a subexponential algorithm of the usual running time, and having very "skinny" objects on the other extreme (α=n1/d\alpha=n^{1/d}), where we cannot hope to improve upon the brute force running time of 2O(n)2^{O(n)}, and thereby characterizes the impact of fatness on the complexity of packing in case of similarly sized objects. We also study the same problem when parameterized by the solution size kk, and give a nO(k11/dα)n^{O(k^{1-1/d}\alpha)} algorithm, with an almost matching lower bound.Comment: Short version appears in ISAAC 201
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